WIL説明書(C++)
3.0.0
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出力精度 [詳解]
出力精度
出力精度の定数です。 各定数の説明には、WinGDI.h に定義されたマクロ定数を示します。 詳しくは、MSDN ライブラリの LOGFONT の説明をご参照ください。
変数 | |
const BYTE | Default = OUT_DEFAULT_PRECIS |
0: OUT_DEFAULT_PRECIS [詳解] | |
const BYTE | String = OUT_STRING_PRECIS |
1: OUT_STRING_PRECIS [詳解] | |
const BYTE | Character = OUT_CHARACTER_PRECIS |
2: OUT_CHARACTER_PRECIS [詳解] | |
const BYTE | Stroke = OUT_STROKE_PRECIS |
3: OUT_STROKE_PRECIS [詳解] | |
const BYTE | TT = OUT_TT_PRECIS |
4: OUT_TT_PRECIS [詳解] | |
const BYTE | Device = OUT_DEVICE_PRECIS |
5: OUT_DEVICE_PRECIS [詳解] | |
const BYTE | Raster = OUT_RASTER_PRECIS |
6: OUT_RASTER_PRECIS [詳解] | |
const BYTE | TTOnly = OUT_TT_ONLY_PRECIS |
7: OUT_TT_ONLY_PRECIS [詳解] | |
const BYTE | Outline = OUT_OUTLINE_PRECIS |
8: OUT_OUTLINE_PRECIS [詳解] | |
const BYTE | ScreenOutline = OUT_SCREEN_OUTLINE_PRECIS |
9: OUT_SCREEN_OUTLINE_PRECIS [詳解] | |
const BYTE | PSOnly = OUT_PS_ONLY_PRECIS |
10: OUT_PS_ONLY_PRECIS [詳解] | |
const BYTE FVCL::GDI::OutPrecision::Default = OUT_DEFAULT_PRECIS |
0: OUT_DEFAULT_PRECIS
const BYTE FVCL::GDI::OutPrecision::String = OUT_STRING_PRECIS |
1: OUT_STRING_PRECIS
const BYTE FVCL::GDI::OutPrecision::Character = OUT_CHARACTER_PRECIS |
2: OUT_CHARACTER_PRECIS
const BYTE FVCL::GDI::OutPrecision::Stroke = OUT_STROKE_PRECIS |
3: OUT_STROKE_PRECIS
const BYTE FVCL::GDI::OutPrecision::TT = OUT_TT_PRECIS |
4: OUT_TT_PRECIS
const BYTE FVCL::GDI::OutPrecision::Device = OUT_DEVICE_PRECIS |
5: OUT_DEVICE_PRECIS
const BYTE FVCL::GDI::OutPrecision::Raster = OUT_RASTER_PRECIS |
6: OUT_RASTER_PRECIS
const BYTE FVCL::GDI::OutPrecision::TTOnly = OUT_TT_ONLY_PRECIS |
7: OUT_TT_ONLY_PRECIS
const BYTE FVCL::GDI::OutPrecision::Outline = OUT_OUTLINE_PRECIS |
8: OUT_OUTLINE_PRECIS
const BYTE FVCL::GDI::OutPrecision::ScreenOutline = OUT_SCREEN_OUTLINE_PRECIS |
9: OUT_SCREEN_OUTLINE_PRECIS
const BYTE FVCL::GDI::OutPrecision::PSOnly = OUT_PS_ONLY_PRECIS |
10: OUT_PS_ONLY_PRECIS