行列要素の反転
Namespace: fvalgcliAssembly: fvalgcli (in fvalgcli.dll) Version: 3.1.0.0 (3.1.0.11)
Syntax
C# |
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public static int fnFIE_mat_flipdim( FMATRIX_PTR a, FMATRIX_PTR ad, int mode ) |
Visual Basic |
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Public Shared Function fnFIE_mat_flipdim ( a As FMATRIX_PTR, ad As FMATRIX_PTR, mode As Integer ) As Integer |
Parameters
- a
- Type: fvalgcli..::..FMATRIX_PTR
入力行列
- ad
- Type: fvalgcli..::..FMATRIX_PTR
反転された行列
- mode
- Type: System..::..Int32
反転させる次元
Return Value
Type: Int32以下のエラーコードを返します。
エラーコード:
f_err | 内容 |
---|---|
F_ERR_NONE | 正常終了 |
F_ERR_INVALID_PARAM | パラメータ異常 |
F_ERR_NO_LICENCE | ライセンスエラー、または未初期化エラー |
Remarks
Examples
C# | Copy |
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// $Revision: 1.1 $ using System; using System.Collections.Generic; using System.Text; using fvalgcli; namespace TC { public partial class FIE { [FvPluginExecute] public void fnFIE_mat_flipdim() { FMATRIX_PTR a = FMATRIX_PTR.Zero; FMATRIX_PTR ad = FMATRIX_PTR.Zero; int mode = 1; try { int status = (int)f_err.F_ERR_NONE; a = api.fnFIE_mat_aalloc(4, 4); ad = api.fnFIE_mat_aalloc(4, 4); // テストデータ. a[0, 0] = +1.0; a[0, 1] = +3.0; a[0, 2] = +3.0; a[0, 3] = +9.0; a[1, 0] = +4.0; a[1, 1] = -2.0; a[1, 2] = +1.0; a[1, 3] = +3.0; a[2, 0] = +6.0; a[2, 1] = -4.0; a[2, 2] = +8.0; a[2, 3] = +5.0; a[3, 0] = +2.0; a[3, 1] = +3.0; a[3, 2] = +7.0; a[3, 3] = +3.0; Assert.IsTrue(a != FMATRIX_PTR.Zero, "エラーが発生しました。"); Assert.IsTrue(ad != FMATRIX_PTR.Zero, "エラーが発生しました。"); status = api.fnFIE_mat_flipdim(a, ad, mode); Assert.IsTrue(status == (int)f_err.F_ERR_NONE, "エラーが発生しました。({0})", (f_err)status); } catch (System.Exception ex) { Assert.Fail(ex.Message); } finally { api.fnFIE_mat_afree(a); api.fnFIE_mat_afree(ad); } } } } |
Visual Basic | Copy |
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' $Revision: 1.1 $ Imports System.Collections.Generic Imports System.Text Imports fvalgcli Public Partial Class FIE <FvPluginExecute> _ Public Sub fnFIE_mat_flipdim() Dim a As FMATRIX_PTR = FMATRIX_PTR.Zero Dim ad As FMATRIX_PTR = FMATRIX_PTR.Zero Dim mode As Integer = 1 Try Dim status As Integer = CInt(f_err.F_ERR_NONE) a = api.fnFIE_mat_aalloc(4, 4) ad = api.fnFIE_mat_aalloc(4, 4) ' テストデータ. a(0, 0) = +1.0 a(0, 1) = +3.0 a(0, 2) = +3.0 a(0, 3) = +9.0 a(1, 0) = +4.0 a(1, 1) = -2.0 a(1, 2) = +1.0 a(1, 3) = +3.0 a(2, 0) = +6.0 a(2, 1) = -4.0 a(2, 2) = +8.0 a(2, 3) = +5.0 a(3, 0) = +2.0 a(3, 1) = +3.0 a(3, 2) = +7.0 a(3, 3) = +3.0 Assert.IsTrue(a <> FMATRIX_PTR.Zero, "エラーが発生しました。") Assert.IsTrue(ad <> FMATRIX_PTR.Zero, "エラーが発生しました。") status = api.fnFIE_mat_flipdim(a, ad, mode) Assert.IsTrue(status = CInt(f_err.F_ERR_NONE), "エラーが発生しました。({0})", CType(status, f_err)) Catch ex As System.Exception Assert.Fail(ex.Message) Finally api.fnFIE_mat_afree(a) api.fnFIE_mat_afree(ad) End Try End Sub End Class |