15 #pragma pack(push,_FVCL_PACKING) 41 virtual INT GetDataID()
const;
42 virtual INT Play( HDC dc,
DOUBLE magnification )
const;
55 virtual bool SetStyle(
INT style );
56 virtual INT GetStyle()
const;
62 virtual bool Resize(
UINT count );
66 virtual UINT GetCount()
const;
71 virtual bool operator == (
const CFvGdiFigure& src )
const;
72 virtual bool operator != (
const CFvGdiFigure& src )
const;
91 virtual bool DrawFocusMark( HDC dc,
RECT clip,
POINT axis )
const;
92 INT PlayPixel(HDC dc,
DOUBLE magnification)
const;
93 INT PlayArrow(HDC dc,
DOUBLE magnification)
const;
94 INT PlayCross(HDC dc,
DOUBLE magnification)
const;
95 INT PlayXmark(HDC dc,
DOUBLE magnification)
const;
96 INT PlayTriangle(HDC dc,
DOUBLE magnification)
const;
97 INT PlayDiamond(HDC dc,
DOUBLE magnification)
const;
98 INT PlaySquare(HDC dc,
DOUBLE magnification)
const;
99 INT PlayRound(HDC dc,
DOUBLE magnification)
const;
#define FVCL_API
DLLエクスポートマクロ
Definition: FvMacros.h:61
点構造体
Definition: _structure.h:125
INT m_Style
点の形状
Definition: FvGdiPoints.h:103
FVCL::Data::CFvPoint m_BasePosition
基準位置
Definition: FvGdiPoints.h:102
点構造クラス
Definition: FvPoint.h:38
FVCLのネームスペース
Definition: EVCbasicDeclare.txt:9
FVCLの基底クラス
Definition: FvObject.h:23
int INT
整数型(32ビット)
Definition: FvDefs.h:36
データオブジェクトの基本クラス
Definition: FvDataObject.h:20
矩形構造クラス
Definition: FvRectangle.h:37
GDI点群クラス
Definition: FvGdiPoints.h:22
double DOUBLE
倍精度浮動小数点型(64ビット)
Definition: FvDefs.h:62
矩形構造体
Definition: _structure.h:145
unsigned int UINT
整数型(32ビット)[符号なし]
Definition: FvDefs.h:37
FVCL::CFvArray< FVCL::Data::CFvPoint > m_Points
点群
Definition: FvGdiPoints.h:105
FVCL::Data::CFvPoint m_Size
サイズ
Definition: FvGdiPoints.h:104